COMMANDER · DECK
Gitrog Dredge
Bracket 3 · Upgraded@Pasco · 2024-12-11
DECK $
$375.70
MYTHIC
5
RARE
35
UNCOMMON
26
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
12 cardsInstant
15 cardsLand
28 cardsMONEY CARDS·46 CARDS·$284.74
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Creature
12 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
6 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Forest9
Swamp6
Cave1
Urza's1
Creature23
Elf7
Druid3
Imp3
Shaman3
Snake3
Zombie3
Human2
Assassin1
Citizen1
Cleric1
Detective1
Dog1
Frog1
Halfling1
Horror1
Knight1
Lizard1
Phyrexian1
Scout1
Skeleton1
Treefolk1
Troll1
Warrior1
Wurm1
Outlaws1
Party2
Instant15
Sorcery12
Artifact7
Vehicle1
Enchantment4
Aura1
Legends4
Historic11
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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