COMMANDER · DECK
Zur the Enchanter - El Maestro de la Caja de Herramientas
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
32 cardsArtifact
2 cardsSorcery
6 cardsInstant
11 cardsLand
35 cardsMONEY CARDS·48 CARDS·$291.66
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Creature
6 cardsEnchantment
20 cardsArtifact
1 cardSorcery
3 cardsInstant
7 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Island11
Plains9
Swamp8
Enchantment34
Aura16
Background1
God1
Spirit1
Creature14
Human8
Advisor2
Rogue2
Wizard2
Artificer1
Cleric1
Druid1
Dwarf1
Faerie1
Giant1
God1
Pegasus1
Spirit1
Outlaws2
Party5
Instant11
Sorcery6
Artifact2
Legends7
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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