MetaMox
COMMANDER · DECK

Copy of - Gonna Git You Good

Bracket 3 · Upgraded
2020-07-31
The Gitrog Monster
DECK $
$1,686.56
MYTHIC
27
RARE
69
UNCOMMON
23
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

17 cards

Instant

5 cards

Land

28 cards
MONEY CARDS·82 CARDS·$1,333.46
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Planeswalker

2 cards

Creature

23 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

13 cards

Instant

5 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10711121636411576+
COLOR
B: 18 pipsG: 64 pipsC: 124 pips
TYPES
Land40
Nonbasic26
Basic14
Forest11
Swamp7
Creature24
Elemental4
Elf4
Human4
Shaman3
Eldrazi2
Scout2
Snake2
Centaur1
Cleric1
Demon1
Dryad1
Frog1
Horror1
Hydra1
Imp1
Knight1
Monk1
Nightmare1
Nymph1
Ooze1
Phyrexian1
Warrior1
Wizard1
Zombie1
Party3
Sorcery17
Arcane1
Enchantment9
Centaur1
Dryad1
Nymph1
Saga1
Artifact5
Instant5
Planeswalker2
Nissa2
Legends9
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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