COMMANDER · DECK
They down We up
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
25 cardsArtifact
18 cardsSorcery
2 cardsInstant
1 cardBattle
1 cardLand
36 cardsSIDEBOARD2 CARDS
Creature
1 cardArtifact
1 cardMONEY CARDS·26 CARDS·$74.80
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Creature
6 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Swamp10
Mountain8
Island7
Desert1
Enchantment26
Aura8
Background2
Advisor1
Faerie1
Human1
Artifact18
Equipment6
Creature18
Human5
Demon4
Vampire4
Spirit2
Wizard2
Zombie2
Advisor1
Avatar1
Berserker1
Cleric1
Giant1
Horror1
Knight1
Noble1
Ogre1
Shaman1
Siege1
Warlock1
Outlaws1
Party3
Sorcery2
Battle1
Human1
Noble1
Siege1
Instant1
Legends7
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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