COMMANDER · DECK
Obeka 2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
6 cardsInstant
8 cardsLand
35 cardsMONEY CARDS·44 CARDS·$179.06
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Creature
7 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
3 cardsInstant
4 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island11
Swamp10
Mountain9
Artifact19
Equipment9
Construct1
Lizard1
Creature18
Human6
Rogue3
Dragon2
Lizard2
Vampire2
Wizard2
Barbarian1
Cleric1
Construct1
Demon1
Dinosaur1
Efreet1
Equipment1
God1
Ogre1
Orc1
Shaman1
Warlock1
Zombie1
Outlaws4
Party6
Enchantment17
Aura3
God1
Instant8
Sorcery6
Legends7
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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