MetaMox
COMMANDER · DECK

Tutorless Combo

Bracket 4 · Optimized
2021-08-02
DECK $
$345.96
MYTHIC
6
RARE
45
UNCOMMON
14
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

20 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

9 cards

Instant

12 cards

Land

22 cards
MAYBE2 CARDS
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Worldslayer + Soul of New Phyrexia: mass land denial
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Dualcaster Mage + Rite of Replication: early arguably two-card combo, for four mana or less, pieces included
  • and 11 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 14
CURVE
106114212310475116+
COLOR
U: 56 pipsR: 20 pipsC: 137 pips
TYPES
Land38
Nonbasic20
Basic18
Island11
Mountain11
Gate1
Creature21
Wizard9
Human8
Dragon2
Pirate2
Avatar1
Barbarian1
Elemental1
Goblin1
God1
Juggernaut1
Leviathan1
Merfolk1
Minotaur1
Phyrexian1
Scout1
Shaman1
Shapeshifter1
Siren1
Sphinx1
Outlaws2
Party9
Artifact19
Equipment2
Avatar1
Juggernaut1
Phyrexian1
Instant12
Sorcery9
Enchantment5
Aura3
Human1
Wizard1
Legends10
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite ETBInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Exile your libraryWin the game
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