MetaMox
COMMANDER · DECK
@SLEDGEHAMM · 2026-03-16
The Wandering Minstrel
DECK $
$913.60
MYTHIC
18
RARE
54
UNCOMMON
13
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

12 cards

Land

45 cards
NAMECOSTPRICE
MAYBE4 CARDS

Enchantment

2 cards

Sorcery

2 cards
MONEY CARDS·70 CARDS·$722.23
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Planeswalker

2 cards

Creature

21 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

8 cards

Land

26 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811021531144566+
COLOR
U: 4 pipsB: 2 pipsR: 9 pipsG: 58 pipsC: 106 pips
TYPES
Land45
Nonbasic44
Basic1
Gate17
Forest6
Mountain4
Cave2
Island1
Plains1
Swamp1
Urza's1
Creature26
Elf7
Human3
Scout3
Beast2
Elemental2
Insect2
Monk2
Plant2
Snake2
Ally1
Bard1
Bear1
Bird1
Citizen1
Cleric1
Construct1
Crab1
Detective1
Druid1
Dryad1
Halfling1
Kavu1
Noble1
Nymph1
Pilot1
Serpent1
Shaman1
Warrior1
Wizard1
Party3
Sorcery12
Enchantment10
Case1
Dryad1
Nymph1
Room1
Artifact7
Spacecraft2
Construct1
Planeswalker2
Wrenn2
Legends16
Historic21
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS47 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite death triggers
  • Infinite self-mill
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
  • Put all land cards from your library and graveyard onto the battlefield
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite mana lands you control can produce
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite landfall triggers
  • Infinite creature LTB
  • Infinite mana lands you control can produce
  • Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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