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COMMANDER · DECK

Zur Lock Commander Deck

Bracket 4 · Optimized
@Straight_Cheesin · 2024-02-28
Zur the Enchanter
DECK $
$924.55
MYTHIC
14
RARE
63
UNCOMMON
13
COMMON
10
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

25 cards

Enchantment

20 cards

Artifact

5 cards

Sorcery

5 cards

Instant

8 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$727.86
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Planeswalker

1 card

Creature

14 cards

Enchantment

15 cards

Artifact

3 cards

Sorcery

3 cards

Instant

6 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Glacial Chasm + Solemnity: locks the table
  • Solemnity + Nine Lives: locks the table
  • Solemnity + Phyrexian Unlife: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
CURVE
10611122531443546+
COLOR
W: 46 pipsU: 26 pipsB: 16 pipsC: 112 pips
TYPES
Land35
Nonbasic29
Basic6
Island10
Plains10
Swamp7
Enchantment33
God6
Human3
Soldier2
Aura1
Cleric1
Demigod1
Demon1
Giant1
Phyrexian1
Zombie1
Creature26
Human10
God6
Cleric5
Soldier3
Wizard3
Zombie2
Archon1
Artificer1
Cat1
Demigod1
Demon1
Druid1
Giant1
Golem1
Insect1
Kor1
Phyrexian1
Party8
Instant8
Artifact6
Equipment1
Golem1
Sorcery5
Planeswalker1
Elspeth1
Legends16
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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