COMMANDER · DECK
Test
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
15 cardsArtifact
14 cardsSorcery
6 cardsInstant
11 cardsLand
16 cardsMAYBE15 CARDS
Creature
4 cardsEnchantment
5 cardsArtifact
1 cardInstant
3 cardsLand
2 cardsMONEY CARDS·52 CARDS·$412.59
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Creature
10 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
3 cardsInstant
9 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Swamp10
Island9
Mountain8
Creature16
Human6
Rogue2
Vampire2
Warlock2
Wizard2
Assassin1
Barbarian1
Cleric1
Demon1
Dragon1
Efreet1
God1
Monk1
Ogre1
Orc1
Shaman1
Tiefling1
Zombie1
Outlaws4
Party5
Enchantment16
Aura5
God1
Rune1
Artifact14
Equipment8
Book1
Instant11
Sorcery6
Legends8
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
Comments · 0
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