COMMANDER · DECK
Jurassic Burn
Bracket 4 · Optimized@Thyteq · 2024-11-24
105 CARDS (LIMIT 100)
DECK $
$1,708.07
MYTHIC
19
RARE
49
UNCOMMON
19
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
11 cardsInstant
7 cardsLand
32 cardsMONEY CARDS·72 CARDS·$1,354.63
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Planeswalker
1 cardCreature
22 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
5 cardsInstant
4 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Maha, Its Feathers Night: locks the table
- Requiem Monolith + Orcish Bowmasters: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Maha, Its Feathers Night — Bracket 3, locks the table
- Requiem Monolith + Orcish Bowmasters — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 27 cards not in the pool
BANNED · 1
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Forest5
Mountain5
Swamp5
Desert1
God1
Saga1
Urza's1
Creature31
Dinosaur8
God4
Goblin3
Shaman3
Vampire3
Horror2
Human2
Noble2
Phyrexian2
Archer1
Bird1
Citizen1
Demon1
Druid1
Dwarf1
Elemental1
Elf1
Golem1
Halfling1
Lizard1
Mercenary1
Mutant1
Orc1
Spirit1
Toy1
Warrior1
Outlaws1
Party1
Artifact13
Equipment2
God1
Golem1
Toy1
Enchantment12
Aura4
God2
Saga1
Urza's1
Sorcery11
Instant7
Planeswalker2
Chandra1
Domri1
Legends21
Historic30
LAND PROBABILITY
35 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Destroy all creatures opponents control during each turn
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy all creatures opponents controlLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card draw for target opponentInfinite draw triggers for target opponentInfinite lifeloss for target opponentNear-infinite +1/+1 counters on a creature token
Destroy all creatures opponents control during each turn
Draw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Each opponent loses the gameNear-infinite damage
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