MetaMox
COMMANDER · DECK

nekusar

Bracket 4 · Optimized
@Bub_Spencer · 2024-04-22
Nekusar, the Mindrazer
DECK $
$1,061.84
MYTHIC
11
RARE
53
UNCOMMON
18
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

20 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

11 cards

Instant

15 cards

Land

27 cards
MONEY CARDS·71 CARDS·$840.42
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Creature

18 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

10 cards

Instant

13 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001211421731146556+
COLOR
U: 35 pipsB: 29 pipsR: 20 pipsC: 108 pips
TYPES
Land34
Nonbasic25
Basic9
Island8
Swamp6
Mountain5
God1
Creature21
Human5
Wizard5
God3
Phyrexian3
Demon2
Horror2
Zombie2
Dwarf1
Hag1
Illusion1
Noble1
Praetor1
Rogue1
Sphinx1
Spirit1
Tyranid1
Vedalken1
Warlock1
Outlaws2
Party6
Instant15
Trap1
Artifact12
Equipment2
Book1
God1
Horror1
Phyrexian1
Sorcery11
Enchantment10
Hag1
Planeswalker1
Nixilis1
Legends13
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game at the beginning of their next upkeep
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Target player loses the game
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
Color
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