COMMANDER · DECK
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@Nitsualove · 2025-11-28
DECK $
$2,359.86
MYTHIC
11
RARE
62
UNCOMMON
14
COMMON
12
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
9 cardsInstant
9 cardsLand
30 cardsMONEY CARDS·76 CARDS·$1,880.57
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
8 cardsInstant
7 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic25
Basic5
Forest9
Island9
Mountain8
Plains8
Swamp7
Creature22
Human8
Wizard4
Bird2
Druid2
Insect2
Advisor1
Ally1
Avatar1
Cleric1
Doctor1
Elf1
Giant1
Horror1
Jellyfish1
Juggernaut1
Knight1
Lord1
Merfolk1
Noble1
Phyrexian1
Sphinx1
Spirit1
Time1
Troll1
Warrior1
Wurm1
Party6
Artifact20
Book1
Juggernaut1
Enchantment9
Instant9
Lesson1
Sorcery9
Planeswalker2
Jace1
Tamiyo1
Legends11
Historic29
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN10 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Exile your library
- Win the game
ALSO NEEDS
on the battlefield.You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite damage
- Infinite lifegain triggers
ALSO NEEDS
You have at least 51 life.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game
ALSO NEEDS
NOTE: This combo fails if two of the top six cards of your library share a name.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Win the game
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
ALSO NEEDS
You have a way to gain life.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 31 cards not in the pool
BANNED · 3
NOT IN THE POOL · 31
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