COMMANDER · DECK
Elemental Mutations
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
40 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
1 cardLand
35 cardsMONEY CARDS·48 CARDS·$304.15
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Creature
15 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
3 cardsInstant
1 cardLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Elemental23
Beast9
Nightmare6
Cat3
Shaman3
Bird2
Dinosaur2
Bat1
Bringer1
Dragon1
Elf1
Elk1
Insect1
Knight1
Phoenix1
Saga1
Scout1
Shark1
Spirit1
Squirrel1
Wizard1
Party1
Land36
Nonbasic31
Basic5
Forest9
Mountain9
Plains9
Swamp8
Island6
Artifact9
Equipment2
Sorcery8
Enchantment6
Aura1
Dragon1
Saga1
Spirit1
Instant1
Legends12
Historic21
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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