COMMANDER · DECK
Fell on my Grif
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
28 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
36 cardsMAYBE33 CARDS
Creature
11 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
1 cardMONEY CARDS·90 CARDS·$2,328.74
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Creature
18 cardsEnchantment
30 cardsArtifact
10 cardsSorcery
11 cardsInstant
9 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Forest11
Island6
Plains6
Enchantment31
Aura7
Dryad1
Nymph1
Spirit1
Creature16
Human7
Druid5
Cleric2
Archon1
Bird1
Dryad1
Elf1
Nymph1
Phelddagrif1
Sphinx1
Spirit1
Treefolk1
Warrior1
Wizard1
Party4
Instant7
Sorcery7
Arcane1
Artifact6
Legends4
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS28 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN13 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all permanents with mana value 0
- Destroy all permanents with mana value 0 upon entering
- Mass Land Denial
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite card draw
- Infinite colored mana
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
ALSO NEEDS
Sanctum Weaver does not have summoning sickness. You control at least five enchantments.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colored mana
ALSO NEEDS
Pemmin's Aura attached to Sanctum Weaver.
Sanctum Weaver does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colored mana
ALSO NEEDS
Freed from the Real attached to Sanctum Weaver.
Sanctum Weaver does not have summoning sickness.
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite creature ETB
- Infinite tapped creature tokens
ALSO NEEDS
Squirrel Nest is attached to a basic land you control.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite lifegain triggers
- Infinite lifegain
- Infinite card draw
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite mana creatures you control can produce
- Infinite colored mana
ALSO NEEDS
Faeburrow Elder does not have summoning sickness. You control a permanent of each color.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Pemmin's Aura attached to Faeburrow Elder.
Faeburrow Elder does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Freed from the Real attached to Faeburrow Elder.
Faeburrow Elder does not have summoning sickness.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Infinite colorless mana
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
NEEDS A MAYBE CARD — SWAP IT IN15 COMBOS
Bracket 4
mass land denial
- Destroy all lands
- Destroy all permanents with mana value 0
- Exile all creatures opponents control
- Exile all creatures that enter the battlefield under an opponent's control
- Exile all permanents opponents control
- Infinite blinking
- Infinite ETB
- Infinite LTB
- Destroy all permanents with mana value 0 upon entering
- Mass Land Denial
Bracket 4
mass land denial
- Gain control of all permanents
- Mass Land Denial
ALSO NEEDS
You have a way to kill Aura Thief.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite lifegain triggers
- Infinite lifegain
- Infinite card draw
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite mana creatures you control can produce
- Infinite colored mana
ALSO NEEDS
Bloom Tender does not have summoning sickness. You control a permanent of each color.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Infinite mana lands you control can produce
- Infinite untap of lands you control
ALSO NEEDS
Pemmin's Aura attached to Argothian Elder.
You control two lands that can produce a total of or more.
Argothian Elder does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Freed from the Real attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Draw the game
- Infinite creature tokens
- Infinite ETB
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Infinite mana lands you control can produce
- Infinite untap of lands you control
ALSO NEEDS
Freed from the Real attached to Argothian Elder.
You control two lands that can produce a total of or more.
Argothian Elder does not have summoning sickness.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game
ALSO NEEDS
You have at least nine cards in hand, or an opponent has at least seven cards in hand.
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite mana lands you control can produce
- Infinite untap of lands you control
ALSO NEEDS
You control any other mana-producing land.
Argothian Elder does not have summoning sickness.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Pemmin's Aura attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 1
doesn’t raise the bracket
- Exile all creatures opponents control
- Exile all creatures that enter the battlefield under an opponent's control
- Infinite blinking
- Infinite ETB
- Infinite LTB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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