COMMANDER · DECK
The Trooper
Bracket 4 · Optimized@KillD0zer · 2026-08-30
DECK $
$3,954.59
MYTHIC
9
RARE
50
UNCOMMON
15
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
14 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·70 CARDS·$3,158.24
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Creature
16 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
12 cardsInstant
5 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 35 cards not in the pool
BANNED · 2
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island11
Mountain11
Swamp11
Creature19
Human4
Phyrexian4
Horror3
Wizard3
Elder2
God2
Zombie2
Archer1
Assassin1
Construct1
Demon1
Dragon1
Giant1
Hag1
Knight1
Orc1
Praetor1
Robot1
Utrom1
Outlaws1
Party3
Artifact17
Phyrexian2
Construct1
God1
Horror1
Robot1
Utrom1
Sorcery14
Enchantment12
Aura1
Hag1
Instant7
Legends8
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
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