COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
26 cardsArtifact
11 cardsSorcery
6 cardsInstant
11 cardsLand
33 cardsSIDEBOARD128 CARDS
Creature
20 cardsEnchantment
76 cardsArtifact
10 cardsSorcery
5 cardsInstant
10 cardsBattle
1 cardLand
6 cardsMONEY CARDS·131 CARDS·$1,215.71
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Creature
20 cardsEnchantment
53 cardsArtifact
14 cardsSorcery
11 cardsInstant
12 cardsLand
23 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic25
Basic8
Island8
Plains5
Swamp5
Enchantment28
Aura7
Faerie1
God1
Spirit1
Creature13
Human6
Wizard6
Faerie2
Bird1
Cleric1
God1
Merfolk1
Monk1
Pegasus1
Spirit1
Warlock1
Outlaws1
Party7
Artifact11
Equipment2
Instant11
Sorcery6
Legends8
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN4 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Near-infinite damage
ALSO NEEDS
Your life total is at least fifty-one.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Near-infinite lifeloss
ALSO NEEDS
Greater lifetotal than the highest life among opponents.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
ALSO NEEDS
Three or more quest counters on Bloodchief Ascension.
You have a way to make an opponent lose life.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 26 cards not in the pool
BANNED · 3
NOT IN THE POOL · 26
Comments · 0
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