MetaMox
COMMANDER · DECK
COMMAND1 CARD

Card Advantage

1 card
MAIN99 CARDS

Lands

36 cards

Interaction

13 cards

Ramp

11 cards

Removal

8 cards

Card Advantage

5 cards

Board Wipes

4 cards

Recovery

4 cards

Tutors

2 cards

Untagged

30 cards
NAMECOSTTYPEPRICE
MONEY CARDS·17 CARDS·$53.00
Sign in to save your threshold.

Lands

3 cards

Interaction

2 cards

Ramp

6 cards

Removal

1 card
NAMECOSTTYPEPRICE

Card Advantage

1 card

Board Wipes

1 card
NAMECOSTTYPEPRICE

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

1 card

Untagged

3 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101182153747566+
COLOR
B: 47 pipsR: 18 pipsG: 20.5 pipsC: 107 pips
TYPES
Land36
Nonbasic13
Basic23
Swamp12
Mountain11
Forest10
Desert1
Creature33
Human9
Goblin5
Shaman4
Warrior4
Elemental3
Elf3
Warlock3
Assassin2
Cleric2
Demon2
Druid2
Phyrexian2
Scarecrow2
Scout2
Snake2
Spirit2
Adventure1
Bird1
Dwarf1
Frog1
Goat1
God1
Knight1
Spellshaper1
Treefolk1
Villain1
Zombie1
Outlaws5
Party6
Sorcery10
Adventure1
Dwarf1
Lesson1
Warrior1
Artifact8
Scarecrow2
Instant8
Enchantment5
Planeswalker3
Domri1
Liliana1
Vraska1
Legends13
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN3 COMBOS
Bracket 3
locks the table
  • Destroy any number of creatures opponents control
  • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
  • Infinite -1/-1 counters on creatures opponents control
  • Lock
ALSO NEEDS
You have a way to deal noncombat damage to a creature an opponent controls.
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite death triggers
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to one.
You have a way to put a -1/-1 counter on a creature.
Group
View
Comments · 0
No comments yet.