COMMANDER · DECK
Breaking Time and Balls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
13 cardsArtifact
17 cardsSorcery
12 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·50 CARDS·$273.90
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Creature
7 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
9 cardsInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Swamp6
Island5
Mountain5
Artifact17
Equipment9
Adventure1
Creature17
Human4
Vampire3
Demon2
Orc2
Archer1
Avatar1
Berserker1
Cleric1
Doctor1
Efreet1
God1
Illusion1
Lord1
Ogre1
Phyrexian1
Praetor1
Shaman1
Spirit1
Time1
Villain1
Warlock1
Wizard1
Zombie1
Outlaws1
Party2
Enchantment15
Aura2
Adventure1
God1
Sorcery12
Adventure1
Instant8
Adventure1
Equipment1
Lesson1
Legends11
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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