COMMANDER · DECK
nekuzar
Bracket 4 · Optimized@enfxrce · 2024-10-30
DECK $
$867.54
MYTHIC
10
RARE
50
UNCOMMON
22
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
11 cardsLand
26 cardsMONEY CARDS·60 CARDS·$682.11
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Creature
19 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
12 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island8
Swamp8
Mountain7
God1
Creature24
Wizard8
Human5
God3
Horror3
Phyrexian3
Merfolk2
Rogue2
Zombie2
Dauthi1
Demon1
Dragon1
Faerie1
Golem1
Hag1
Praetor1
Spirit1
Tyranid1
Vedalken1
Warrior1
Outlaws2
Party11
Artifact13
God1
Golem1
Horror1
Phyrexian1
Sorcery12
Instant11
Enchantment8
Demon1
Hag1
Planeswalker2
Jace1
Nixilis1
Legends13
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
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