MetaMox
COMMANDER · DECK

The Necrobloom

Bracket 3 · Upgraded
@LostatTrees · 2025-09-16
The Necrobloom
DECK $
$1,404.88
MYTHIC
20
RARE
61
UNCOMMON
17
COMMON
11
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

28 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

10 cards

Instant

8 cards

Land

37 cards
NAMECOSTPRICE
MAYBE9 CARDS

Creature

4 cards

Enchantment

2 cards

Artifact

1 card

Sorcery

1 card

Land

1 card
NAMECOSTPRICE
MONEY CARDS·83 CARDS·$1,114.78
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Creature

26 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

4 cards

Instant

7 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Icetill Explorer: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds: locks the table
  • Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
10101182183844536+
COLOR
W: 11 pipsB: 29 pipsG: 39 pipsC: 93 pips
TYPES
Land37
Nonbasic31
Basic6
Forest6
Plains6
Swamp6
Desert1
Gate1
Saga1
Urza's1
Creature29
Human6
Incarnation3
Insect3
Plant3
Druid2
Elemental2
Elf2
Frog2
Fungus2
Horror2
Scout2
Angel1
Assassin1
Bat1
Bear1
Beast1
Cleric1
Demon1
Detective1
Dryad1
Eldrazi1
Knight1
Kraken1
Lizard1
Nightmare1
Nymph1
Phyrexian1
Treefolk1
Warlock1
Wizard1
Zombie1
Outlaws2
Party2
Artifact11
Equipment1
Insect1
Phyrexian1
Sorcery10
Enchantment8
Aura1
Dryad1
Nymph1
Saga1
Urza's1
Instant8
Legends16
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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