COMMANDER · DECK
Walls and Gates
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
8 cardsInstant
8 cardsLand
34 cardsMONEY CARDS·42 CARDS·$391.45
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Creature
11 cardsEnchantment
2 cardsArtifact
5 cardsInstant
6 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Wall23
Plant6
Human4
Golem2
Shapeshifter2
Soldier2
Crocodile1
Dragon1
Druid1
Elder1
Eldrazi1
Elf1
Elk1
Illusion1
Rogue1
Spirit1
Turtle1
Wizard1
Outlaws1
Party2
Land34
Nonbasic31
Basic3
Gate12
Island5
Plains5
Forest4
Artifact16
Wall7
Golem2
Equipment1
Instant8
Sorcery8
Enchantment6
Legends6
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
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