MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

29 cards

Tutors

19 cards

Ramp

18 cards

Interaction

17 cards

Removal

9 cards

Card Advantage

6 cards

Recovery

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

20 cards
MONEY CARDS·64 CARDS·$1,051.63
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Lands

12 cards

Tutors

13 cards

Ramp

10 cards

Interaction

14 cards

Removal

8 cards

Card Advantage

6 cards

Recovery

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
202111521331043556+
COLOR
U: 26.5 pipsB: 8 pipsG: 36.5 pipsC: 101 pips
TYPES
Land30
Nonbasic24
Basic6
Gate14
Cave2
Forest2
Island2
Swamp2
Urza's1
Creature24
Human7
Rogue4
Bird2
Elf2
Insect2
Monk2
Advisor1
Archer1
Badger1
Bear1
Citizen1
Construct1
Druid1
Eldrazi1
Elemental1
Faerie1
Frog1
Fungus1
Halfling1
Hero1
Horror1
Knight1
Mole1
Mount1
Noble1
Orc1
Scout1
Shapeshifter1
Spirit1
Villain1
Warrior1
Wizard1
Zombie1
Outlaws4
Party6
Instant19
Artifact13
Construct1
Sorcery12
Human1
Wizard1
Enchantment5
Aura1
Insect1
Monk1
Room1
Planeswalker1
Wrenn1
Legends15
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Win the game
ALSO NEEDS
You control at least 9 other lands.
At least 10 total Gates with different names in your library and/or on the battlefield.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 10 game changers — cEDH lists run 10 or more
Group
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