COMMANDER · DECK
lets f***ing Draw
@Angron120 · 2026-07-06
102 CARDS (LIMIT 100)
DECK $
$3,871.74
MYTHIC
14
RARE
59
UNCOMMON
15
COMMON
19
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
13 cardsInstant
16 cardsLand
30 cardsSIDEBOARD5 CARDS
Enchantment
3 cardsArtifact
2 cardsMONEY CARDS·82 CARDS·$3,091.28
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Creature
16 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
11 cardsInstant
15 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic29
Basic5
Island6
Swamp6
Mountain5
God1
Saga1
Sphere1
Urza's1
Weird1
Creature21
Wizard5
Human4
Horror2
Phyrexian2
Rogue2
Zombie2
Ape1
Archer1
Assassin1
Avatar1
Dragon1
Faerie1
Goblin1
God1
Jellyfish1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Praetor1
Scientist1
Sorcerer1
Spirit1
Tyranid1
Weird1
Outlaws4
Party7
Instant17
Artifact14
Horror1
Phyrexian1
Sorcery13
Enchantment8
Aura4
Saga1
Urza's1
Legends11
Historic23
LAND PROBABILITY
32 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.2%
TURN 550.8%
TURN 673.3%
TURN 787.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS31 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Exile your library with the ability to play the exiled cards until end of turn
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards
BANNED · 21
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 36 cards not in the pool
BANNED · 8
NOT IN THE POOL · 36
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