COMMANDER · DECK
@Talon207 · 2023-11-02
DECK $
$170.05
MYTHIC
9
RARE
19
UNCOMMON
16
COMMON
56
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·25 CARDS·$119.23
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Creature
12 cardsArtifact
3 cardsSorcery
2 cardsInstant
1 cardLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds: locks the table
- Glacial Chasm + Rites of Flourishing + Conduit of Worlds: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Conduit of Worlds — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land44
Nonbasic10
Basic34
Forest34
Urza's3
God1
Mine1
Power-plant1
Tower1
Creature27
Eldrazi4
Hydra4
Druid3
Human3
Plant3
Dinosaur2
Insect2
Monk2
Phyrexian2
Saga2
Snake2
Adventure1
Ape1
Beast1
Dragon1
Dwarf1
Elder1
Elemental1
Elf1
Frog1
God1
Golem1
Horror1
Lizard1
Rogue1
Spider1
Spirit1
Outlaws1
Party1
Instant9
Adventure1
Beast1
Spider1
Sorcery9
Artifact8
Golem1
Enchantment8
Aura3
Saga2
Druid1
Human1
Monk1
Plant1
Snake1
Planeswalker1
Nissa1
Legends11
Historic21
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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