MetaMox
COMMANDER · DECK
@martialblack · 2026-07-27
Nekusar, the Mindrazer
BANNED: 1 CARD
DECK $
$12,284.77
MYTHIC
31
RARE
108
UNCOMMON
35
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

12 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

15 cards

Instant

11 cards

Land

36 cards
NAMECOSTPRICE
MAYBE93 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

17 cards

Sorcery

10 cards

Instant

11 cards

Land

11 cards
MONEY CARDS·138 CARDS·$9,809.48
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Creature

25 cards

Enchantment

17 cards

Artifact

21 cards

Sorcery

22 cards

Instant

16 cards

Land

37 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
3061192163844556+
COLOR
U: 21 pipsB: 25 pipsR: 11 pipsC: 119 pips
TYPES
Land38
Nonbasic34
Basic4
Island9
Mountain9
Swamp9
God1
Artifact19
Phyrexian2
Construct1
Equipment1
God1
Horror1
Sorcery15
Creature13
Human3
Phyrexian3
Wizard3
God2
Archer1
Assassin1
Construct1
Demon1
Faerie1
Horror1
Orc1
Praetor1
Rogue1
Tyranid1
Vedalken1
Zombie1
Outlaws2
Party4
Instant11
Lesson1
Enchantment9
Aura1
Demon1
Legends10
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMBOS20 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 14 game changers — cEDH lists run 10 or more
Group
Color
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