MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

40 cards
NAMECOSTTYPEPRICE

Card Advantage

12 cards

Interaction

11 cards

Removal

10 cards

Tutors

14 cards

Ramp

6 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

3 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Untagged

27 cards
NAMECOSTTYPEPRICE
MAYBE36 CARDS

Lands

11 cards

Card Advantage

8 cards

Interaction

6 cards

Removal

5 cards

Tutors

1 card
NAMECOSTTYPEPRICE

Ramp

1 card
NAMECOSTTYPEPRICE

Board Wipes

2 cards

Recovery

2 cards

Untagged

12 cards
MONEY CARDS·96 CARDS·$5,738.23
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Lands

36 cards
NAMECOSTTYPEPRICE

Card Advantage

15 cards

Interaction

15 cards

Removal

14 cards

Tutors

13 cards

Ramp

6 cards

Board Wipes

2 cards

Protection

3 cards

Recovery

2 cards

Untagged

23 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121172153544556+
COLOR
U: 31 pipsG: 49 pipsC: 87 pips
TYPES
Land40
Nonbasic37
Basic3
Island6
Forest5
Urza's5
Locus2
Cave1
Dryad1
Gate1
Mine1
Power-plant1
Saga1
Tower1
Creature18
Human4
Wizard3
Beast2
Dryad2
Noble2
Shaman2
Snake2
Cleric1
Druid1
Eldrazi1
Elemental1
Elf1
Forest1
Frog1
Fungus1
Hydra1
Insect1
Jellyfish1
Merfolk1
Monk1
Nymph1
Scout1
Shapeshifter1
Spirit1
Party4
Instant14
Eldrazi1
Sorcery14
Enchantment12
Dryad1
Elemental1
Insect1
Monk1
Nymph1
Room1
Saga1
Urza's1
Artifact7
Equipment1
Legends9
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMBOS20 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
At least 10 total Gates with different names in your library and/or on the battlefield.
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite copies of all permanents
  • Infinite creature tokens
  • Infinite creature ETB
  • Infinite landfall triggers
  • Infinite magecraft triggers
  • Infinite mana permanents you control can produce
  • Infinite storm count
  • Return all cards from your graveyard to your hand
  • Infinite casts of instants and sorceries in your hand and graveyard
ALSO NEEDS
There are four permanents on the battlefield that can collectively tap to produce at least .
Bracket 1
doesn’t raise the bracket
  • Infinite creature tokens
  • Infinite landfall triggers
  • Infinite ETB
  • Infinite blue mana
  • Infinite card draw
  • Infinite draw triggers
  • Infinite green mana
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
  • Near-infinite storm count
  • Near-infinite landfall triggers
  • Near-infinite magecraft triggers
  • Near-infinite copies of all permanents
  • Near-infinite Island tokens
  • Near-infinite mana permanents you control can produce
ALSO NEEDS
You control at least two additional Islands.
You control at least three additional permanents that enter the battlefield untapped and can collectively tap to produce at least .
Bracket 1
doesn’t raise the bracket
  • Infinite creature tokens
  • Infinite landfall triggers
  • Infinite ETB
  • Infinite blue mana
  • Infinite card draw
  • Infinite draw triggers
  • Infinite green mana
Bracket 1
doesn’t raise the bracket
  • Infinite mana lands you control can produce
  • Infinite untap of lands you control
ALSO NEEDS
Magus of the Candelabra does not have summoning sickness.
You control at least one mana-producing land.
NEEDS A MAYBE CARD — SWAP IT IN8 COMBOS
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite green mana
  • Infinite magecraft triggers
  • Infinite mana lands you control can produce
  • Infinite storm count
  • Infinite untap of lands you control
ALSO NEEDS
You control at least [#] creatures.
You control four or more creatures.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Infinite ETB
  • Infinite storm count
  • Infinite creature tokens
  • Infinite magecraft triggers
  • Infinite landfall triggers
  • Infinite copies of all permanents
  • Infinite mana permanents you control can produce
  • Return all cards from your graveyard to your hand
ALSO NEEDS
There are four permanents on the battlefield that can collectively tap to produce at least .
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite mana permanents you control can produce
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite death triggers
ALSO NEEDS
Card with "The Ring tempts you"
Persist Creature
The persist creature is your Ring-bearer.
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite mana creatures you control can produce
  • Infinite mana lands you control can produce
  • Infinite untap of creatures you control
  • Infinite untap of lands you control
ALSO NEEDS
Magus of the Candelabra does not have summoning sickness.
You control at least three mana-producing lands.
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite mana creatures you control can produce
  • Infinite mana lands you control can produce
  • Infinite untap of creatures you control
  • Infinite untap of lands you control
ALSO NEEDS
Magus of the Candelabra does not have summoning sickness.
You control at least five mana-producing lands.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 14 game changers — cEDH lists run 10 or more
PRECONTricky Terrain Collector's Edition· Modern Horizons 3 Commander (M3C)
+ 69 CARDS NOT IN PRECON
+ Alchemist's Refuge+ Ancient Tomb+ Animist's Awakening+ Archdruid's Charm+ Blue Sun's Zenith+ Boseiju, Who Endures+ Breeding Pool+ Candelabra of Tawnos+ Clifftop Lookout+ Collective Restraint+ Crop Rotation+ Cyclonic Rift+ Deserted Temple+ Doppelgang+ Dryad Arbor+ Eternal Witness+ Exploration+ Field of the Dead+ Fierce Guardianship+ Finale of Devastation+ Flooded Strand+ Force of Will+ Gaea's Cradle+ Genesis Wave+ Glacial Chasm+ Green Sun's Zenith+ Hedge Maze+ Heroic Intervention+ Kozilek's Command+ Lightning Greaves+ Loot, Exuberant Explorer+ Lord of the Unreal+ Mana Drain+ Maze of Ith+ Maze's End+ Misty Rainforest+ Mox Diamond+ Muddle the Mixture+ Mystic Sanctuary+ Mystical Tutor+ Nyxbloom Ancient+ Occult Epiphany+ Open the Way+ Oracle of Mul Daya+ Otawara, Soaring City+ Pest Infestation+ Polluted Delta+ Reliquary Tower+ Relm's Sketching+ Reshape the Earth+ Rhystic Study+ Scalding Tarn+ Seedborn Muse+ Shifting Woodland+ Skyserpent Seeker+ Sowing Mycospawn+ Spellseeker+ Spelunking+ Springheart Nantuko+ Sylvan Library+ The One Ring+ Three Tree City+ Time Spiral+ Tropical Island+ Urza's Cave+ Urza's Saga+ Walk-In Closet // Forgotten Cellar+ War Room+ Worldly Tutor
- 65 PRECON CARDS NOT IN DECK
- Acidic Slime- Apex Devastator- Arcane Denial- Arcane Signet- Avenger of Zendikar- Basilisk Gate- Blast Zone- Chromatic Lantern- Command Tower- Curse of the Swine- Dark Depths- Desert of the Indomitable- Desert of the Mindful- Desert Warfare- Dreamroot Cascade- Drown in Dreams- Elvish Rejuvenator- Eureka Moment- Evacuation- Flooded Grove- Floriferous Vinewall- Fog Bank- Growth Spiral- Harmonize- Hashep Oasis- Hidden Cataract- Hidden Nursery- Hour of Promise- Hydra Broodmaster- Jyoti, Moag Ancient- Lair of the Hydra- Lazotep Quarry- Lumbering Falls- Lush Oasis- March from Velis Vel- Nissa, Steward of Elements- Oblivion Stone- Overflowing Basin- Poison Dart Frog- Pongify- Propaganda- Quandrix Campus- Rampaging Baloths- Rampant Frogantua- Sage of the Maze- Satyr Wayfinder- Scute Swarm- Seer's Sundial- Simic Guildgate- Skullwinder- Summary Dismissal- Sunken Palace- Temple of Mystery- Terastodon- Thornwood Falls- Treasure Cruise- Trenchpost- Ulvenwald Hydra- Urban Evolution- Uro, Titan of Nature's Wrath- Vineglimmer Snarl- Vivien Reid- Volatile Fault- Wonderscape Sage- Yavimaya Coast
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