MetaMox
COMMANDER · DECK

Rotting Farm

Bracket 4 · Optimized
@NeonW0rld · 2026-04-15
The Necrobloom
DECK $
$1,904.46
MYTHIC
31
RARE
68
UNCOMMON
20
COMMON
19
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

5 cards

Sorcery

10 cards

Instant

13 cards

Land

30 cards
MONEY CARDS·105 CARDS·$1,514.51
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Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

7 cards

Sorcery

11 cards

Instant

11 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Emeritus of Abundance // Regrowth: infinite extra turns
  • Glacial Chasm + Icetill Explorer: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 6 more combos that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
107111217394105106+
COLOR
W: 13 pipsB: 25 pipsG: 64 pipsC: 134 pips
TYPES
Land34
Nonbasic27
Basic7
Forest7
Swamp7
Plains6
Planet2
Cave1
Town1
Creature28
Elemental5
Beast4
Elf3
Human3
Scout3
Cat2
Insect2
Monk2
Plant2
Bear1
Bird1
Citizen1
Demon1
Detective1
Dragon1
Druid1
Frog1
Giant1
Halfling1
Horror1
Kithkin1
Knight1
Nightmare1
Saga1
Sloth1
Soldier1
Squirrel1
Treefolk1
Turtle1
Warrior1
Party1
Instant13
Enchantment12
Giant1
Insect1
Monk1
Room1
Saga1
Sorcery11
Druid1
Elf1
Artifact5
Equipment1
Vehicle1
Legends14
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite Treasure tokensInfinite Food tokensInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Infinite colored manaInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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