COMMANDER · DECK
2. Magus Lucea Kane. Tap. Untap. X-GlassCANNON
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
14 cardsInstant
14 cardsBattle
1 cardLand
36 cardsMAYBE2 CARDS
Enchantment
1 cardSorcery
1 cardMONEY CARDS·64 CARDS·$471.70
Sign in to save your threshold.
Creature
16 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
8 cardsInstant
8 cardsBattle
1 cardLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Forest10
Island8
Mountain6
Dryad1
Creature21
Druid5
Elf5
Tyranid5
Human3
Spirit3
Hydra2
Wizard2
Ape1
Bird1
Dinosaur1
Dragon1
Dryad1
Faerie1
Forest1
Merfolk1
Shaman1
Siege1
Party2
Sorcery16
Instant14
Artifact9
Equipment1
Enchantment7
Aura3
Battle1
Dinosaur1
Siege1
Legends7
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN5 COMBOS
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite mana lands you control can produce
ALSO NEEDS
Pemmin's Aura attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
You control a land that can produce .
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Pemmin's Aura attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite mana lands you control can produce
ALSO NEEDS
Freed from the Real attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
You control a land that can produce .
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite non-blue mana of colors among permanents you control
- Infinite mana of colors among permanents you control
ALSO NEEDS
Freed from the Real attached to Bloom Tender.
Bloom Tender does not have summoning sickness.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite copies of all permanents
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Return all cards from your graveyard to your hand
- Infinite casts of instants and sorceries in your hand and graveyard
ALSO NEEDS
There are four permanents on the battlefield that can collectively tap to produce at least .
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
+ 81 CARDS NOT IN PRECON
+ Alchemist's Refuge+ Arena of Glory+ Astral Cornucopia+ Birds of Paradise+ Bloom Tender+ Blue Sun's Twilight+ Blue Sun's Zenith+ Borne Upon a Wind+ Breeding Pool+ Bridgeworks Battle // Tanglespan Bridgeworks+ Chord of Calling+ Comet Storm+ Commander's Insight+ Commercial District+ Crop Rotation+ Curse of the Swine+ Defend the Rider+ Deserted Temple+ Doppelgang+ Drown in Dreams+ Druid of Purification+ Dryad Arbor+ Elementalist's Palette+ Elvish Mystic+ Elvish Spirit Guide+ Eternal Witness+ Finale of Devastation+ Finale of Revelation+ Freed from the Real+ Glacial Chasm+ Goldvein Hydra+ Green Sun's Zenith+ Hall of the Bandit Lord+ Hedge Maze+ Heroic Intervention+ High Fae Trickster+ Hinterland Harbor+ Incubation Druid+ Invasion of Ikoria // Zilortha, Apex of Ikoria+ Jaya's Immolating Inferno+ Kessig Wolf Run+ Ketria Triome+ Kiora's Follower+ Leyline of Anticipation+ Llanowar Elves+ Minamo, School at Water's Edge+ Mind Spring+ Mithril Coat+ Nature's Lore+ Nature's Rhythm+ Noxious Revival+ Open the Way+ Pemmin's Aura+ Pull from Tomorrow+ Regrowth+ Retreat to Coralhelm+ Scalding Tarn+ Seedborn Muse+ Shatterskull Smashing // Shatterskull, the Hammer Pass+ Shivan Devastator+ Silver Scrutiny+ Simian Spirit Guide+ Spire Garden+ Spiteful Banditry+ Steam Vents+ Stomping Ground+ Stroke of Genius+ Sulfur Falls+ Tamiyo's Safekeeping+ Thornspire Verge+ Thousand-Year Elixir+ Three Visits+ Training Center+ Treasure Vault+ Twinning Staff+ Unbound Flourishing+ Vedalken Orrery+ Whir of Invention+ Wild Growth+ Wooded Foothills+ Yavimaya, Cradle of Growth
- 69 PRECON CARDS NOT IN DECK
- Aberrant- Abundance- Acolyte Hybrid- Aetherize- Ash Barrens- Atalan Jackal- Biophagus- Bone Sabres- Bred for the Hunt- Broodlord- Cave of Temptation- Cinder Glade- Clamavus- Cultivate- Death's Presence- Deathleaper, Terror Weapon- Evolving Wilds- Explore- Farseek- Frontier Bivouac- Game Trail- Gargoyle Flock- Genestealer Locus- Genestealer Patriarch- Ghyrson Starn, Kelermorph- Goliath Truck- Hardened Scales- Harrow- Haruspex- Herald's Horn- Hierophant Bio-Titan- Hormagaunt Horde- Hull Breach- Icon of Ancestry- Inspiring Call- Lictor- Malanthrope- New Horizons- Nexos- Old One Eye- Opal Palace- Overgrowth- Path of Ancestry- Purestrain Genestealer- Rampant Growth- Ravener- Rugged Highlands- Screamer-Killer- Shadow in the Warp- Sporocyst- Starstorm- Temple of Abandon- Temple of Epiphany- Temple of Mystery- Termagant Swarm- Terramorphic Expanse- Tervigon- The First Tyrannic War- The Red Terror- The Swarmlord- Thornwood Falls- Toxicrene- Trygon Prime- Tyranid Harridan- Tyranid Invasion- Tyranid Prime- Unclaimed Territory- Venomthrope- Winged Hive Tyrant
Comments · 0
No comments yet.