COMMANDER · DECK
Upkeep
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
17 cardsArtifact
15 cardsSorcery
6 cardsInstant
5 cardsLand
23 cardsMONEY CARDS·37 CARDS·$124.50
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Creature
8 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
2 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Mountain8
Swamp8
Island7
Creature20
Human6
Doctor2
Lord2
Time2
Vampire2
Wizard2
Barbarian1
Cleric1
Construct1
Demon1
Dragon1
Efreet1
Elf1
Equipment1
God1
Lizard1
Monk1
Mutant1
Ogre1
Orc1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Warlock1
Zombie1
Outlaws2
Party4
Enchantment18
Aura6
God1
Artifact17
Equipment10
Construct1
Lizard1
Sorcery6
Instant5
Legends9
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
Comments · 0
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