COMMANDER · DECK
@Janky Joe · 2026-07-03
DECK $
$7,272.28
MYTHIC
10
RARE
61
UNCOMMON
20
COMMON
9
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
14 cardsArtifact
5 cardsSorcery
6 cardsInstant
25 cardsLand
30 cardsMONEY CARDS·84 CARDS·$5,810.88
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Planeswalker
2 cardsCreature
13 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
4 cardsInstant
20 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 35 cards not in the pool
BANNED · 3
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land31
Nonbasic31
Forest4
Island3
Mountain3
Plains3
Dryad1
Gate1
Town1
Instant26
Bard1
Merfolk1
Trap1
Wizard1
Creature18
Wizard4
Druid2
Dryad2
Human2
Monk2
Moonfolk2
Badger1
Bard1
Bird1
Citizen1
Construct1
Elf1
Forest1
Halfling1
Hero1
Inhuman1
Insect1
Merfolk1
Mole1
Noble1
Orc1
Otter1
Ouphe1
Raccoon1
Scout1
Tamiyo1
Party4
Enchantment16
Aura4
Dryad1
Insect1
Monk1
Artifact6
Construct1
Sorcery6
Planeswalker3
Moonfolk1
Tamiyo1
Teferi1
Wizard1
Wrenn1
Legends6
Historic12
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite self-millNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
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