MetaMox
COMMANDER · DECK

Dredge

Bracket 4 · Optimized
@Beastdude368 · 2026-04-27
The Necrobloom
DECK $
$1,394.94
MYTHIC
32
RARE
46
UNCOMMON
10
COMMON
11
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

2 cards

Sorcery

9 cards

Instant

7 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$1,110.51
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Planeswalker

1 card

Creature

25 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

2 cards

Sorcery

5 cards

Instant

6 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 4 more combos that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
CURVE
10611121931546546+
COLOR
W: 17 pipsB: 21 pipsG: 50 pipsC: 114 pips
TYPES
Land37
Nonbasic34
Basic3
Forest12
Plains10
Swamp10
Dryad1
God1
Creature36
Human7
Elemental5
Elf3
Horror3
Scout3
Bird2
Dryad2
Frog2
Insect2
Monk2
Phyrexian2
Plant2
Snake2
Advisor1
Angel1
Assassin1
Bat1
Bear1
Beast1
Cleric1
Demon1
Druid1
Forest1
God1
Hydra1
Lizard1
Minion1
Nightmare1
Nymph1
Praetor1
Shaman1
Treefolk1
Warrior1
Wizard1
Outlaws1
Party3
Enchantment11
Class1
Dryad1
Nymph1
Sorcery9
Instant7
Artifact2
Planeswalker2
Elspeth1
Nissa1
Legends24
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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