COMMANDER · DECK
Fecundity
Bracket 4 · Optimized@circles20 · 2026-03-27
DECK $
$1,893.53
MYTHIC
20
RARE
80
UNCOMMON
37
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
16 cardsInstant
14 cardsLand
24 cardsMAYBE73 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
1 cardArtifact
4 cardsSorcery
20 cardsInstant
12 cardsBattle
1 cardLand
12 cardsMONEY CARDS·118 CARDS·$1,507.57
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Planeswalker
2 cardsCreature
37 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
25 cardsInstant
20 cardsBattle
1 cardLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
- 3 game changers — Brackets 1 and 2 allow none
- Sedgemoor Witch + Chain of Smog: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less, pieces included
- Sedgemoor Witch + Chain of Smog — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 23 cards not in the pool
BANNED · 1
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Creature33
Elf10
Druid7
Human5
Shaman3
Dragon2
Warrior2
Archer1
Artificer1
Badger1
Bat1
Bird1
Citizen1
Dauthi1
Demon1
Dryad1
Elder1
Elemental1
Elk1
Forest1
Glimmer1
Goblin1
Halfling1
Hero1
Incarnation1
Mole1
Monk1
Nightmare1
Orc1
Ouphe1
Rogue1
Scout1
Snake1
Spirit1
Squirrel1
Thopter1
Wizard1
Zombie1
Outlaws1
Party4
Land31
Nonbasic23
Basic8
Forest10
Swamp7
Dryad1
Sorcery17
Instant14
Enchantment5
Elk1
Glimmer1
Artifact4
Thopter1
Legends8
Historic11
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite ETBInfinite LTBInfinite death triggersInfinite magecraft triggersInfinite sacrifice triggersInfinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokensReduce the toughness of creatures opponents control to 0
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite creature ETBInfinite magecraft triggersInfinite storm countInfinite tapped creature tokens
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
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