COMMANDER · DECK
The Necrobloom
Bracket 4 · Optimized@nerlin · 2025-09-06
DECK $
$1,175.31
MYTHIC
22
RARE
51
UNCOMMON
14
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
10 cardsInstant
7 cardsLand
32 cardsMAYBE4 CARDS
Creature
3 cardsLand
1 cardMONEY CARDS·75 CARDS·$932.94
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Creature
25 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
9 cardsInstant
7 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 19 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 17 cards not in the pool
BANNED · 2
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land39
Nonbasic29
Basic10
Forest11
Plains6
Swamp6
Creature33
Elf6
Human6
Elemental4
Scout4
Insect3
Shaman3
Snake3
Beast2
Druid2
Frog2
Horror2
Monk2
Badger1
Bear1
Bird1
Centaur1
Cleric1
Demon1
Detective1
Dryad1
Knight1
Mole1
Nymph1
Phyrexian1
Plant1
Praetor1
Treefolk1
Wizard1
Party2
Sorcery10
Arcane1
Enchantment8
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Instant7
Artifact6
Legends12
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite Treasure tokensInfinite Food tokensInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite untap of lands you control
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite landfall triggersInfinite mana lands you control can produceInfinite colored manaPut all lands from your library and graveyard onto the battlefield tappedInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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