COMMANDER · DECK
Toughness Matters?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·56 CARDS·$311.61
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Creature
19 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
5 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Treefolk15
Druid5
Plant5
Shaman5
Turtle3
Wall3
Warrior3
Human2
Snake2
Alien1
Beast1
Bird1
Cleric1
Dog1
Dragon1
Elemental1
Sheep1
Sloth1
Spirit1
Wizard1
Party5
Land36
Nonbasic27
Basic9
Forest11
Plains4
Swamp3
Enchantment10
Aura1
Sheep1
Treefolk1
Artifact8
Wall3
Equipment1
Sorcery8
Instant7
Legends16
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Near-infinite lifegain
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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