MetaMox
COMMANDER · DECK
@VAMPIRELESBIAN · 2025-09-18
DECK $
$2,346.81
MYTHIC
31
RARE
114
UNCOMMON
20
COMMON
13
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

16 cards

Enchantment

13 cards

Artifact

14 cards

Sorcery

8 cards

Instant

15 cards

Land

32 cards
NAMECOSTPRICE
MAYBE78 CARDS

Creature

27 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

11 cards

Instant

10 cards

Land

11 cards
MONEY CARDS·144 CARDS·$1,870.37
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Creature

34 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

21 cards

Sorcery

15 cards

Instant

22 cards

Land

37 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001311821631045536+
COLOR
U: 24.5 pipsB: 13 pipsR: 29.5 pipsC: 113 pips
TYPES
Land34
Nonbasic30
Basic4
Island5
Mountain5
Swamp5
Djinn1
Gate1
Monk1
Instant19
Arcane1
Creature17
Human3
Dragon2
Shaman2
Tiefling2
Warlock2
Barbarian1
Berserker1
Demon1
Dinosaur1
Djinn1
Dwarf1
Elder1
Elemental1
God1
Golem1
Horror1
Monk1
Monkey1
Ogre1
Phyrexian1
Pirate1
Rogue1
Vampire1
Warrior1
Outlaws4
Party2
Artifact16
Equipment8
Golem1
Horror1
Phyrexian1
Enchantment14
Aura3
God1
Sorcery8
Legends11
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS9 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite combat phases
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite combat damage
  • Infinite combat phases
  • Infinite mana creatures you control can produce
  • Infinite Treasure tokens
  • Infinite untap of creatures you control
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite combat phases
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinitely powerful creature until end of turn
  • Infinite magecraft triggers
  • Infinite red mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite combat damage
  • Infinite combat phases
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite combat phases
  • Near-infinite untap of creatures and lands you control
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite red mana
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
  • Infinite combat damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite Treasure tokens
  • Near-infinite combat phases
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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