COMMANDER · DECK
exile-erating
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
19 cardsInstant
11 cardsLand
4 cardsMONEY CARDS·12 CARDS·$30.16
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Creature
4 cardsEnchantment
2 cardsSorcery
4 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic2
Basic34
Island17
Mountain17
Gate1
Creature26
Wizard15
Human9
Goblin5
Shaman4
Efreet2
Avatar1
Devil1
Dinosaur1
Djinn1
Dragon1
Drake1
Elder1
Elf1
Giant1
Merfolk1
Orc1
Phoenix1
Rogue1
Spirit1
Weird1
Outlaws1
Party16
Sorcery19
Instant11
Artifact4
Enchantment4
Legends14
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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