COMMANDER · DECK
Thranduil, the Elvenking
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
9 cardsInstant
14 cardsLand
24 cardsMONEY CARDS·3 CARDS·$6.17
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Sorcery
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Forest8
Island6
Swamp6
Town3
Desert2
Cave1
Vehicle1
Creature31
Elf27
Druid7
Noble4
Human3
Warrior3
Adventure2
Advisor2
Bear2
Ranger2
Scout2
Warlock2
Wizard2
Archer1
Assassin1
Avatar1
Berserker1
Citizen1
Faerie1
Halfling1
Pilot1
Rogue1
Shapeshifter1
Snake1
Soldier1
Outlaws4
Party6
Instant14
Lesson1
Sorcery13
Adventure2
Bear2
Elf2
Druid1
Halfling1
Human1
Rogue1
Shapeshifter1
Wizard1
Artifact4
Town1
Vehicle1
Enchantment4
Elf1
Saga1
Legends15
Historic19
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
7 cards not in the pool
NOT IN THE POOL · 7
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