COMMANDER · DECK
always the begining
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
13 cardsArtifact
17 cardsSorcery
6 cardsInstant
8 cardsLand
17 cardsMONEY CARDS·23 CARDS·$44.41
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Creature
3 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
3 cardsInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Island9
Mountain9
Swamp9
Creature19
Human7
Rogue3
Devil2
Vampire2
Wizard2
Alien1
Assassin1
Barbarian1
Berserker1
Cleric1
Demon1
Dragon1
Efreet1
Elf1
Lizard1
Monk1
Ogre1
Orc1
Shaman1
Warlock1
Whale1
Zombie1
Outlaws4
Party6
Artifact17
Equipment7
Enchantment13
Aura3
Background1
Instant8
Sorcery6
Legends8
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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