MetaMox
COMMANDER · DECK

Norm

Bracket 3 · Upgraded
@Jimbo412 · 2026-07-19
DECK $
$969.26
MYTHIC
13
RARE
79
UNCOMMON
38
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

11 cards

Sorcery

9 cards

Instant

12 cards

Land

30 cards
NAMECOSTPRICE
MAYBE55 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

26 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

2 cards

Sorcery

9 cards

Instant

8 cards

Land

1 card
MONEY CARDS·84 CARDS·$758.02
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Planeswalker

1 card
NAMECOSTPRICE

Creature

24 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

9 cards

Instant

10 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
00711721331846526+
COLOR
U: 20 pipsB: 26 pipsR: 22 pipsC: 119 pips
TYPES
Land36
Nonbasic27
Basic9
Swamp10
Island9
Mountain9
Creature26
Human9
Villain6
Wizard4
Goblin3
God2
Incarnation2
Phyrexian2
Pirate2
Shark2
Zombie2
Advisor1
Archer1
Avatar1
Badger1
Beast1
Bird1
Demon1
Dinosaur1
Elder1
Frog1
Imp1
Knight1
Minion1
Noble1
Orc1
Rogue1
Scientist1
Sorcerer1
Spirit1
Outlaws3
Party5
Artifact14
Equipment1
God1
Human1
Infinity1
Stone1
Vehicle1
Villain1
Instant14
Sorcery9
Enchantment6
Legends17
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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