COMMANDER · DECK
toph cedh
Bracket 4 · Optimized@ThomasFromNork · 2026-06-28
DECK $
$10,209.50
MYTHIC
16
RARE
58
UNCOMMON
15
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
6 cardsArtifact
19 cardsSorcery
8 cardsInstant
16 cardsLand
25 cardsMONEY CARDS·83 CARDS·$8,162.21
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Planeswalker
1 cardCreature
21 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
6 cardsInstant
14 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Toph, the First Metalbender + Candelabra of Tawnos + Mana Vault: two-card combo, for six mana or less, pieces included
- Toph, the First Metalbender + Candelabra of Tawnos + Grim Monolith: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Toph, the First Metalbender + Candelabra of Tawnos + Mana Vault — Bracket 3, two-card combo, for six mana or less, pieces included
- Toph, the First Metalbender + Candelabra of Tawnos + Grim Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 15 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 23 cards not in the pool
BANNED · 3
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Creature25
Human10
Elf3
Ally2
Citizen2
Construct2
Goblin2
Soldier2
Spirit2
Warrior2
Wizard2
Ape1
Artificer1
Badger1
Bard1
Bird1
Cleric1
Druid1
Elemental1
Elk1
Glimmer1
Halfling1
Incarnation1
Insect1
Mole1
Monkey1
Pirate1
Ranger1
Scout1
Shaman1
Sorcerer1
Outlaws1
Party5
Land25
Nonbasic25
Forest3
Mountain3
Plains2
Town1
Artifact23
Construct2
Equipment1
Human1
Insect1
Soldier1
Instant16
Lesson1
Sorcery8
Enchantment7
Aura2
Elk1
Glimmer1
Planeswalker1
Tezzeret1
Legends10
Historic31
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless manaInfinite mana lands you control can produceInfinite untap of nontoken artifacts you controlInfinite mana nontoken artifacts you control can produceInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless manaInfinite mana lands you control can produceInfinite untap of nontoken artifacts you controlInfinite mana nontoken artifacts you control can produceInfinite untap of lands you control
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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