COMMANDER · DECK
2021-07-18
DECK $
$562.31
MYTHIC
1
RARE
33
UNCOMMON
28
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
2 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·45 CARDS·$433.88
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Planeswalker
1 cardCreature
11 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
1 cardInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Brago, King Eternal + Strionic Resonator: two-card combo, for six mana or less, pieces included
- Brago, King Eternal + Archaeomancer + Cyclonic Rift: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Brago, King Eternal + Strionic Resonator — Bracket 3, two-card combo, for six mana or less, pieces included
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Island12
Plains12
Creature31
Human13
Wizard8
Spirit5
Elemental4
Soldier3
Angel2
Beast2
Cat2
Rogue2
Artificer1
Drake1
Faerie1
Golem1
Knight1
Kor1
Noble1
Rhino1
Scout1
Shapeshifter1
Wall1
Outlaws2
Party10
Artifact16
Equipment3
Golem1
Shapeshifter1
Instant10
Enchantment8
Aura2
Sorcery2
Planeswalker1
Narset1
Legends6
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
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