MetaMox
COMMANDER · DECK
DECK $
$210.14
MYTHIC
8
RARE
38
UNCOMMON
27
COMMON
27
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

35 cards

Interaction

14 cards

Removal

11 cards

Card Advantage

10 cards

Ramp

6 cards

Recovery

4 cards

Board Wipes

3 cards

Tutors

3 cards

Untagged

28 cards
NAMECOSTTYPEPRICE
MONEY CARDS·32 CARDS·$149.90
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Lands

1 card
NAMECOSTTYPEPRICE

Interaction

5 cards

Removal

5 cards

Card Advantage

6 cards

Ramp

4 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

2 cards

Untagged

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081152193748576+
COLOR
B: 48.5 pipsR: 12.5 pipsG: 20 pipsC: 121 pips
TYPES
Land35
Nonbasic16
Basic19
Swamp13
Forest9
Mountain7
Desert1
Creature28
Elf6
Human5
Goblin4
Warrior4
Cleric3
Elemental3
Phyrexian3
Scarecrow3
Warlock3
Druid2
Shaman2
Treefolk2
Advisor1
Assassin1
Bird1
Demon1
Dinosaur1
Elder1
Fungus1
Knight1
Mutant1
Noble1
Spider1
Wizard1
Outlaws4
Party8
Artifact12
Scarecrow3
Instant10
Sorcery10
Enchantment7
Planeswalker1
Vraska1
Legends11
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
locks the table
  • Destroy any number of creatures opponents control
  • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
  • Infinite -1/-1 counters on creatures opponents control
  • Lock
ALSO NEEDS
You have a way to deal noncombat damage to a creature an opponent controls.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Near-infinite creature ETB
  • Near-infinite creature tokens
  • Near-infinite proliferate
  • Reduce any number of opposing creatures' toughness to 0 whenever an Elf enters under your control
  • Reduce the toughness of creatures opponents control to 0
Bracket 3
locks the table
  • Near-infinite lifeloss
  • Near-infinite lifegain triggers
  • Near-infinite creature ETB
  • Near-infinite creature LTB
  • Near-infinite death triggers
  • Near-infinite creature sacrifice triggers
  • Near-infinite card draw
  • Near-infinite draw triggers
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Infinite -1/-1 counters
  • Lock
ALSO NEEDS
You control at least one additional creature.
Your life total is at least 2.
An opponent controls a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
ALSO NEEDS
You control at least two other creatures with toughness equal to one.
You have a way to put a -1/-1 counter on a creature.
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite death triggers
ALSO NEEDS
You control at least two other creatures with toughness equal to 1.
You have a way to put a -1/-1 counter on a creature.
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