COMMANDER · DECK
@rogueinvincible · 2026-10-04
DECK $
$7,291.77
MYTHIC
16
RARE
53
UNCOMMON
18
COMMON
13
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
11 cardsInstant
28 cardsLand
26 cardsMONEY CARDS·91 CARDS·$5,830.56
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Creature
14 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
10 cardsInstant
27 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
18 banned cards
BANNED · 18
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 31 cards not in the pool
BANNED · 5
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Instant29
Lesson1
Trap1
Land26
Nonbasic26
Swamp4
Island3
Mountain3
Town1
Creature16
Wizard7
Human4
Shaman2
Ape1
Archer1
Avatar1
Bard1
Bird1
Djinn1
Drake1
Dwarf1
Faerie1
Goblin1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Rogue1
Sorcerer1
Spirit1
Outlaws2
Party8
Artifact13
Vehicle1
Sorcery11
Enchantment6
Aura1
Legends7
Historic19
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
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