MetaMox
COMMANDER · DECK

green

Bracket 3 · Upgraded
2021-01-15
DECK $
$1,114.23
MYTHIC
17
RARE
49
UNCOMMON
17
COMMON
17
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

4 cards

Sorcery

7 cards

Instant

9 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$876.85
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Planeswalker

2 cards

Creature

18 cards

Enchantment

9 cards

Artifact

3 cards

Sorcery

6 cards

Instant

7 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
1091421839445126+
COLOR
G: 74 pipsC: 133 pips
TYPES
Land42
Nonbasic30
Basic12
Forest13
Dryad1
Creature27
Elemental5
Elf5
Human5
Beast3
Scout3
Druid2
Dryad2
Snake2
Centaur1
Cleric1
Forest1
Goat1
God1
Monk1
Nissa1
Nymph1
Phyrexian1
Praetor1
Ranger1
Shaman1
Wall1
Warrior1
Wizard1
Party3
Enchantment14
Aura1
Centaur1
Dryad1
God1
Nymph1
Instant9
Sorcery7
Artifact5
Wall1
Planeswalker3
Nissa3
Elf1
Scout1
Legends14
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colored mana that can only be spent to cast creature spellsInfinite ETBInfinite landfall triggersInfinite LTBInfinite storm count
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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