COMMANDER · DECK
@zacharyM · 2026-08-19
DECK $
$7,310.45
MYTHIC
22
RARE
51
UNCOMMON
14
COMMON
13
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
3 cardsArtifact
19 cardsSorcery
10 cardsInstant
22 cardsLand
31 cardsMONEY CARDS·87 CARDS·$5,844.93
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Creature
13 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
10 cardsInstant
20 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 26 cards not in the pool
BANNED · 8
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land31
Nonbasic28
Basic3
Island5
Mountain5
Swamp5
Saga1
Town1
Urza's1
Instant22
Trap1
Artifact21
God1
Horror1
Phyrexian1
Creature15
Wizard5
Human4
Horror2
Sorcerer2
Spirit2
Ape1
Artificer1
Avatar1
Beast1
Bird1
Cat1
Dragon1
Faerie1
Goblin1
God1
Jackal1
Kraken1
Merfolk1
Phyrexian1
Rogue1
Villain1
Outlaws1
Party6
Sorcery11
Jackal1
Wizard1
Enchantment4
Aura1
Saga1
Urza's1
Legends12
Historic30
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Near-infinite damageInfinite card drawInfinite draw triggers
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