MetaMox
COMMANDER · DECK
DECK $
$10,205.64
MYTHIC
23
RARE
66
UNCOMMON
7
COMMON
4
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

28 cards

Interaction

15 cards

Ramp

13 cards

Tutors

13 cards

Removal

8 cards

Card Advantage

6 cards

Recovery

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

26 cards
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MONEY CARDS·91 CARDS·$8,163.78
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Lands

27 cards

Interaction

13 cards

Ramp

11 cards

Tutors

12 cards

Removal

7 cards

Card Advantage

6 cards

Recovery

1 card

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

25 cards
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SAMPLE HAND7 CARDS
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CURVE
60261182163342506+
COLOR
W: 14 pipsU: 17 pipsB: 16.5 pipsR: 13 pipsG: 16.5 pipsC: 55 pips
TYPES
Land28
Nonbasic28
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature26
Human10
Warrior6
Cleric3
Bird2
Citizen2
Elf2
Goblin2
Halfling2
Rogue2
Shaman2
Soldier2
Spirit2
Wizard2
Ape1
Archer1
Bard1
Cat1
Druid1
Merfolk1
Minotaur1
Monkey1
Orc1
Pirate1
Plant1
Ranger1
Sorcerer1
Tiefling1
Wall1
Outlaws3
Party11
Instant26
Trap1
Artifact11
Human1
Soldier1
Sorcery7
Enchantment3
Legends14
Historic23
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMBOS8 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN7 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite creature tokens with haste
  • Infinite untap of permanents you control
  • Infinite colored mana
  • Infinite combat phases
  • Infinite creature ETB
  • Infinite mana permanents you control can produce
ALSO NEEDS
You control two additional creatures.
You control permanents that can produce at least .
Najeela, Derevi, and the additional creatures do not have summoning sickness.
An opponent is unable to block your creatures.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
  • Near-infinite artifact ETB
  • Near-infinite artifact LTB
  • Near-infinite artifact sacrifice triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite Treasure tokens
  • Near-infinite combat phases
ALSO NEEDS
Card That Copies a Creature
Opponents cannot block creatures you control.
Bracket 3
late two-card combo, for eight mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite Treasure tokens
  • Near-infinite combat phases
ALSO NEEDS
Opponents cannot block creatures you control.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite self-mill
  • Near-infinite magecraft triggers
  • Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite self-mill
  • Near-infinite colored mana
  • Near-infinite magecraft triggers
  • Near-infinite mill
  • Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite self-mill
  • Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 19 game changers — cEDH lists run 10 or more
Group
Color
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