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COMMANDER · DECK

Saruman Budget Test

DECK $
$185.12
MYTHIC
5
RARE
33
UNCOMMON
26
COMMON
35
COMMAND1 CARD

Interaction

1 card

Removal

1 card
MAIN99 CARDS

Lands

34 cards

Card Advantage

17 cards

Interaction

13 cards

Ramp

11 cards

Removal

7 cards

Tutors

4 cards

Board Wipes

2 cards

Recovery

2 cards

Untagged

23 cards
NAMECOSTTYPEPRICE
MONEY CARDS·39 CARDS·$127.51
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Lands

1 card
NAMECOSTTYPEPRICE

Card Advantage

10 cards

Interaction

9 cards

Ramp

3 cards

Removal

5 cards

Board Wipes

1 card

Recovery

1 card

Untagged

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001012121031149546+
COLOR
W: 9 pipsU: 55 pipsB: 25 pipsC: 104 pips
TYPES
Land34
Nonbasic15
Basic19
Island15
Swamp7
Plains2
Creature19
Human8
Wizard6
Avatar3
Rogue3
Advisor2
Halfling2
Noble2
Bird1
Citizen1
Djinn1
Faerie1
God1
Horror1
Knight1
Phyrexian1
Pirate1
Wraith1
Outlaws4
Party9
Instant16
Artifact13
Sorcery12
Lesson2
Enchantment7
Class1
God1
Phyrexian1
Saga1
Planeswalker1
Tasha1
Legends14
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
ALSO NEEDS
Three or more quest counters on Bloodchief Ascension.
You have a way to make an opponent lose life.
Group
Color
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