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COMMANDER · DECK

gitrog

Bracket 4 · Optimized
2021-03-07
The Gitrog Monster
DECK $
$840.79
MYTHIC
13
RARE
33
UNCOMMON
26
COMMON
28
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

14 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

21 cards

Instant

15 cards

Land

26 cards
MONEY CARDS·58 CARDS·$658.84
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Planeswalker

2 cards

Creature

11 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

11 cards

Instant

10 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
3018118283744546+
COLOR
B: 31.5 pipsG: 40 pipsC: 82 pips
TYPES
Land37
Nonbasic25
Basic12
Forest10
Swamp6
Dryad1
Sorcery21
Creature15
Snake3
Elemental2
Human2
Centaur1
Cleric1
Demon1
Dryad1
Eldrazi1
Elf1
Forest1
Frog1
Horror1
Imp1
Merfolk1
Monk1
Phyrexian1
Shaman1
Warrior1
Wizard1
Party3
Instant15
Enchantment7
Aura2
Centaur1
Artifact5
Planeswalker2
Liliana1
Vraska1
Legends7
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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