COMMANDER · DECK
Red-Green Equipment
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
5 cardsLand
14 cardsMONEY CARDS·11 CARDS·$22.57
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Creature
7 cardsArtifact
3 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic12
Basic29
Forest18
Mountain13
Creature32
Goblin4
Druid3
Hydra3
Samurai3
Snake3
Construct2
Dog2
Elemental2
Elf2
Equipment2
Human2
Shaman2
Spirit2
Warrior2
Avatar1
Beast1
Chimera1
Dinosaur1
Elephant1
Hellion1
Insect1
Lizard1
Monk1
Ogre1
Ooze1
Plant1
Rhino1
Shapeshifter1
Changeling1
Party2
Artifact10
Equipment7
Construct2
Dog2
Enchantment8
Aura6
Sorcery8
Instant5
Legends8
Historic17
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
+ 9 CARDS NOT IN PRECON
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