COMMANDER · DECK
Emiel the Blessed
Bracket 4 · Optimized2021-01-09
DECK $
$769.80
MYTHIC
13
RARE
37
UNCOMMON
19
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
4 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·55 CARDS·$606.26
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Creature
20 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
4 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Village Bell-Ringer + Emiel the Blessed: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Village Bell-Ringer + Emiel the Blessed — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Creature37
Elf11
Druid7
Human4
Angel3
Elemental3
Scout3
Shaman3
Spirit3
Beast2
Dryad2
Unicorn2
Wall2
Bird1
Cat1
Cleric1
Construct1
Drone1
Eldrazi1
Forest1
Horse1
Knight1
Kor1
Monk1
Ouphe1
Plant1
Treefolk1
Party1
Land36
Nonbasic17
Basic19
Forest15
Plains11
Dryad1
Artifact11
Equipment2
Construct1
Horse1
Instant9
Enchantment6
Sorcery5
Legends5
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite recursion of creature cards with power 2 or less
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTB
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
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